Spider-Man 2 had a high bar to clear for me. Not only is it the sequel to what is probably the best superhero game ever, its main antagonists are my favourite Spider-Man villain (Kraven the Hunter) and who I consider to be the best Spider-Man villain (Venom). Please note that I’ll be talking about the plot in a way that could be considered spoilery; in particular who Venom turns out to be, which isn’t really a twist; it’s pretty obvious, but if you want to go in blind, now’s your time to duck out. If you want a quick spoiler-free rundown before you go; it’s really good. Not sure if it’s as good as the original, but it’s a worthy sequel and an excellent Spider-Man story. Anyway, on with the review.
Things are rough for Peter Parker. He loses his teaching job because he ducks out during a Sandman attack to go and do Spider-Man things, he’s struggling to pay the mortgage on Aunt May’s house, and Mary Jane is close to losing her job at the Daily Bugle. What better timing could there be for their best friend Harry Osborn to suddenly walk back into their lives; free from his terminal illness and eager for Pete to join him in an incredible scientific start-up looking to end world hunger and save the bee population, among other things. Things are looking up, but then a catastrophic new threat emerges: the towering, physically-enhanced Kraven the Hunter, here in New York with a kitted-out private army looking for one last glorious hunt to end his life in a blaze of glorious violence. He targets supervillains in the attempt, even ones who’ve gone straight and intend to keep it that way, and poses a city-wide threat. Peter gets the upper hand when the symbiote keeping Harry alive bonds with him, though the frustration at Kraven interfering with his attempts to find Harry a different cure, the threat he poses to the city and the machinations of the very suit giving him the edge turns him into a bloodthirsty, snarling monster; there’s an excellent section where you play as Mary Jane trying to sneak past Hunters while the suit controls a sleeping Peter and rampages around the neighbourhood like something out of a horror game. The suit ends back up on Harry, who filled with rage at Peter putting his life in danger and seemingly abandoning him to his fate, gives himself over to it and becomes Venom; a huge, hulking killing machine out to “Heal the world” just like Harry and Peter wanted, but not in the way they intended. The black suit storyline is iconic, and while I personally prefer the version in Spectacular Spider-Man, this wisely takes a leaf out of that version’s book and makes it deeply personal. Without the suit Harry will die, so Peter’s stubborn refusal to part with what “Makes [him] a better Spider-Man” is like a dagger in the heart, but even as Venom he’s desperate for Peter to join him. It’s clear through dialogue that while he uses Venom’s standard plural pronouns he’s saying what Harry wants to. There’s a moment where Pete attempts to appeal to their shared past, bringing up Harry staying over at May’s house when his mum got sick, and Venom’s response is a sorrowful “We couldn’t see her like that”. Tony Todd does a superb job in the role; deep, intimidating and well-enunciated.
While all this is going on, Miles is struggling with the re-appearance of Martin Li and the resulting desire for murderous revenge welling up within him. His part of the story is less drastic than Peter’s, but the game makes sure to use him and keep him involved in everything that’s going on; it’s his and Peter’s game, even though the latter gets more focus. The story is excellent; Kraven and Venom are both brilliantly realised and feel like a step-up in stakes from The Sinister Six, which goes to show just how dangerous they are. Kraven’s single-minded desire for a good death, consequences be damned is reminiscent of the seminal “Kraven’s Last Hunt” but on a much larger scale, and the aforementioned highly personal nature of this game’s telling of the Black Suit and Venom storylines makes them all the more rich and affecting. It’s remarkable that the original comic version didn’t even have the suit making Peter more aggressive and potentially murderous; that all started in the 90s cartoon. Also, before I move on; Yuri Lowenthal once again smashes it as Spidey. He nails the more hostile, belligerent tone that comes with the Black Suit, and is an emotional wreck while having to fight his best friend. Like the Venom line I mentioned earlier he also has one line in particular I really liked: Dr Connors insists they have to destroy the symbiote and Peter responds: “…destroy us?” letting you know right away that things are about to go downhill fast. Good stuff.
Gameplay wise it’s largely the same as its two predecessors, though there are changes. All upgrades, whether they be to damage, focus or even webswinging speed are obtained manually now; levelling up just gets you a skill point. Suits no longer have special abilities and are purely cosmetic; Miles has his venom powers from his game alongside four new lightning-based ones, and Peter has the Iron Spider arms, which are replaced with more useful and powerful tendrils when he dons the symbiote. There are fewer gadgets and most of the ones that are here aren’t really that useful, you require a full bar of focus to heal, and both characters now have web wings that let them glide along, buoyed by slipstreams and vents around the city, which help cross the water to Queens; the new district. There are fewer side missions, but they’ve taken out a lot of padding from the original game; there are only four bases to clear out, and they no longer have waves of enemies or arbitrarily lock you out of stealth. Each Spider-Man has his own unique questlines, with two of the standouts being Miles helping students around his college campus, and a mission where you play as his deaf love interest Hailey and see things from her perspective; emojis and symbols appearing over people and objects to reflect both how she feels about them and how she’s interpreting their feelings from what information she can glean without them signing at her. Or is it sign to? I googled it and couldn’t find the answer, so delete as appropriate. Anyway the combat, traversal and stealth are all as good as they were in the previous games, although they’ve removed the ability to instantly zip over and knock out an enemy when you dodge at the right time, though they counter that by making air combat more viable and giving you greater options involving webbing people up and flinging them around. Combined with the special moves you always feel like you have the necessary tools to win a fight. Having the upgrades be unlocked manually is an improvement too, combined with the fact that the amount of currencies you need to unlock them have been greatly reduced.
So that’s Spider-Man 2; it takes what made the first game great and builds on it. As I said at the top I don’t know whether I prefer it to that game; that’ll take some time and mulling over, but it is excellent. It’s an excellent Spidey story with fantastic versions of Venom and Kraven, the padding and busywork is reduced and swinging around the city, duking it out with criminals and sneaking around webbing them to things still feel great. A worthy sequel, a great Spider-Man game, and a great game in general.
By James Lambert
@jameslambert18