2016 was a good year for games, which is nice considering how shite it was for everything else. As a slight tweak to the formula I’ve picked five and only five games for my GOTY list this year and the order is important for once, but as per usual the list will only consist of games I’ve reviewed. With that in mind, I do also have two quick honourable mentions, one of which I didn’t review. Alright, now we understand each other, let’s do this thing.
Honourable mention #1: DOOM
DOOM was one I didn’t get around to reviewing, but can’t let escape the year un-praised. Immensely satisfying combat with just the right pace, weight and level of gore, an excellent soundtrack and a surprisingly good story and characters; DOOM is a first person shooting masterpiece. Everything about it works, the simple gameplay of moving, shooting and glory killing never gets tiresome and the new, deeper story elements Bethesda has layered on top of the original Doom’s base is genuinely engaging. As for the Doom marine himself; he’s The Doom Slayer now, and all of Hell quiver at the thought of him. I loved it to bits and I can’t wait to see what they do next.
Honourable mention #2: Dark Souls 3
I did review this one, where I made the controversial statement that this is the only good Dark Souls game. I’m still playing it now actually (third playthrough), but its various niggles kept it from the list, one of the worst being the Irithyll Jailers- enemies that cause your health bar to shrink by looking at you, run over and stun you then grind you into the dirt, to death. Ahem. Anyway to move back to positives it takes its cues from Bloodborne in that it’s faster, fairer and generally more engaging. Characters are more interesting and generally easier to find, fast travelling from the start and a central hub to return to frequently allows the player a sense of comforting familiarity rather than just being constantly beaten over the head and abandoned in the wilderness. Plus parts of it are legitimately amazing in terms of level design, lore and boss. The stand outs for me are Irithyll and Sulyvahn, The Cathedral of the Deep, the Twin Princes, The Untended Graves and Champion Gundyr and the Kiln of The First Flame and the Soul of Cinder.
Right then, on to the list proper, in reverse order.
5. JoJo’s Bizarre Adventure Eyes of Heaven
I had expected this to place higher, until I played it. As a JoJo adaptation it’s impeccable, as was previous title All Star Battle, but as an actual game it has real problems. The new 3-D 2v2 brawler style of play makes things a tad messy, and fights can go on for a long time depending on who’s involved. Stand users without combat focused stands have more room to manoeuvre and are generally more viable but combat focused characters still have the advantage. Also the game’s original story is like bad Jotaro fan fiction with a new stand that’s ridiculously OP and is beaten by an almighty arse pull, and it feels artificially lengthened at times. So why is it on the list then? Well it’s fun, the unlock system for costumes and such is vastly improved, and if you’re a JoJo fan, which I most assuredly am, it’s so faithful that a lot of its issues melt away when playing it.
4. Deus Ex Mankind Divided
Mankind Divided was an improvement on the already solid Human Revolution in every way. It managed to make cardboard cut-out professional dickhead Adam Jensen into a more nuanced, likeable character, its version of the future was more well-realised than HR, even if its impact was slightly reduced by putting you in the shoes of a literal killing machine. The story had real stand-outs that were all linked to characters: the train station attack and how it affects Adam, infiltrating the apartment building occupied by a machine cult, obtaining a pass for one civilian in dire need of it, literally everything that happens during your infiltration of the massive Augs-only slum city. The gameplay was uniformly good- stealth, combat and social interactions all intermingling which, when combined with the upgrades on offer made it feel like you worked out a plan for each mission yourself, and did it your way, but every other way was just as viable. Also, you’re basically a Cyborg detective.
It might seem surprising that this isn’t higher on the list, or indeed my game of the year. Back when Sapienza came out I full expected this to be my number one; its core gameplay is the best the series has ever been, the challenges are wonderfully done and tied directly into rewards that are all useful and actually pertinent to the game at large, and the story, while not brilliant, was fine, and wisely relegated to between mission cutscenes instead of taking centre stage like in Absolution. My main problems with it were a lack of meaningful consequences and a score attack, number-based rating system, and the levels are of frustratingly inconsistent quality. France and Thailand are good, Italy is great, Morocco and Japan are alright and America is bloody awful. Don’t get me wrong, it’s an excellent game overall and I enjoyed my time with it, but we’re still not back to the former glory of Blood Money. Still, it’s a massive, triumphant step in the right direction and absolutely deserving of a place on this list.
2. Mother Russia Bleeds
A recently released (on Ps4 anyway) and reviewed, but anticipated game on my part, Mother Russia Bleeds is the grimiest, probably most violent game I’ve ever played and I loved every second of it. A side scrolling beat ’em up about four Roma pumping themselves full of Krokodil cut with the super soldier serum from Captain America and battering their way through an alternate history version of 80s USSR where the Mafiya control everything and literally everything is awful. The gameplay is simple but immensely satisfying, the soundtrack is fantastic, the graphics are lovingly re-created retro and it stays a crazy, over-the-top, nightmarish slog of punching, hallucinations, vomiting, and acting like a cocky arsehole from start to brutal finish. At one point you’re trapped in an arena and fight a bear that’s wearing a metal mask with what looks like a mohawk on it. That’s not even the most outlandish thing that happens. I love this game so much.
1. Mafia 3
Mafia 3 is my game of the year. I was looking forward to it since it was first announced, and it certainly didn’t disappoint. I love Lincoln Clay. I love playing as Lincoln Clay; I love tearing around 60s New Orleans listening to the frankly vast amount of great licensed music, murdering racists and criminals by the truck load like a politically motivated, Black version of The Punisher. Its core gameplay of clearing out dudes with stealth and/or combat and destroying their criminal operations to move your way up the ladder to get at the Kingpins who run New Bordeuax, Louisiana never really changes but never ceased to be entertaining and engaging. Its story of family, loyalty and one man slowly walking down a path he may never come back from but is walking for the right reasons is a good one, and peppered with interesting characters. It’s all wrapped up in a smart framing device, and with its USP of dividing territory between three underbosses offering different incentives, a well-realised setting and the aforementioned terrific soundtrack of both licensed and original music its clear to me that Mafia 3 is the best game I’ve played in 2016.
So then, that’s 2016 over and done with, and for the first time in three years I’ve actually got this list done on time. 2016 was a good year with a lot of contenders for this list, so consider the five that made it very good indeed. Anyway, first proper review of 2017 will be Resident Evil 7, but before that is a “thoughts on…” piece coming tomorrow. See you then.
By James Lambert