Remember the Cuphead DLC? It was announced sometime during the Reagan administration I think. They showed it off at E3 and then it dropped off the face of the Earth, leaving me to periodically wonder what the hell happened to it. Well, it turns out it took so long because the devs were making sure they avoided any and all crunch, a decision I fully support because crunch can do one, and it finally came out the other day. It’s been years now; LET’S SEE IF I CAN STILL PLAY CUPHEAD.
Turns out, I can. So Ms. Chalice, that ghost from the main game whom you have to protect from other ghosts who all want to kick her head in for some reason, has found a way to return to the land of the living. Unfortunately, it only lasts for a brief time and requires eating a sort of spiritual ghost cookie. Fortunately, the man who made it, Chef Saltbaker, has a plan to create something so spectacular it’ll bring Chalice back for good, and so off our heroes go to batter a load of 30s cartoons and pry the ingredients from their cold, dead hands. Right off the bat, the biggest change is the addition of Ms Chalice as a playable character, who makes up for taking up your special item slot with her own unique playstyle; her air dash is used to parry, she can double jump, has an invincible roll, and comes with four lives. I had a go at some of the new bosses as Cuphead, and while I’m sure they’re doable with him, the DLC is clearly designed around you using Ms. Chalice; her parry being horizontal rather than vertical alters where she bounces to after a successful impact and her dodge roll renders her completely invincible for its duration; the rate and placement of enemy projectile attacks take both of these things into account. Her parry is also quicker, easier to achieve and requires less specific timing then her cup-bonced friends, which is handy given the aforementioned lack of a special item slot meaning she can’t take coffee in with her to auto-fill her super gauge. She doesn’t make the game easy, but she does feel like she has more options available to her, and her double jump and four lives give you some breathing room. You’ll need it, because every boss is a hectic onslaught of projectile attacks from all angles, with different timings and one fight that messes with perspective, and your controls. As hard as they are, none of them ever got annoying, and they’re all interesting and well designed; my stand-outs being a team of canine fighter pilots and a gang of insect and arachnid bootleggers.
The one problem I do have is with the DLC’s optional content, where the main game’s run n’ gun platforming levels have been replaced with a series of fights with opponents who can only be attacked with parries. At the time of writing I’ve only made it to the second one, and honestly it’s unlikely I’ll get any further because they just don’t interest me. It’s a nice idea, but I would have preferred a new platforming level; getting a P for pacifist on the three in the main game was a nice fun challenge I’d happily revisit. But alas, it wasn’t to be. That’s my only problem though; otherwise it’s basically just more Cuphead, but with a new character with her own moves and abilities that make her feel unique, with the DLC being tailored around her playstyle. If you enjoyed Cuphead and want more of it, this is a no brainer; though they aren’t all amazing, none of the bosses are bad, and at their best they rival anything from the main game. I feel like I’ve been waiting for The Delicious Last Course for ages but it was worth it, both for the DLC itself and to spare those who worked on it from crunch.
Oh, one last thing: they’ve changed the song on the main menu. I miss the old one.
By James Lambert
@jameslambert18