Trek to Yomi is a side scrolling action game with a Kurosawa aesthetic and a focus on Shinto folklore. I got it on gamepass and largely bounced off it, but I picked it up again and finished it; I like the setting and themes after all, and it seemed worth seeing through to the end at least.
The game starts with you as a little boy named Hiroki, who’s training to be a samurai. Bandits attack his village, his master Sanjuro leaves to fight them off and despite being a small child, Hiroki follows, determined to live up to the values Sanjuro has ingrained in him. Sanjuro is killed, but takes his killer down with him, and the story flashes forward to Hiroki and Sanjuro’s daughter Aiko grown up, together, and important people within the village. A nearby village is besieged by bandits, and Hiroki leaves to fight them, partly to help out said village but also to stop the bandits from reaching his home. Turns out it was a ruse to draw him away, and he ends up with a burnt village, a dead Aiko, and subsequently dies himself at the hands of the same man who took out Sanjuro, having been resurrected somehow. Sorry to rush through that, but despite the important events and time jump, it’s largely set up for the game’s core plot: Hiroki traversing the Shinto afterlife of Yomi, being confronted by his failure to protect his people, and deciding whether to stay behind or leave, and if he does leave, what’s driving him to do so. The Yomi sections largely rely on imagery and atmosphere, with the occasional direct story encounter breaking things up; there’s a particularly strong one where Hiroki is set upon by his village’s other samurai who blame him for the deaths, and he has encounters with Aiko and Sanjuro that test his resolve and his decision to stay or not. Unfortunately, Yomi as depicted here isn’t particularly interesting. The first layer sets a great tone; a village on the water, dark and ominous. People struck by some terrible blight, tearing at Hiroki and yelling about Kegare (the Shinto concept of defilement and impurity), and strange eggs with two spider legs poking out that stab at anyone who gets too close. This strong tone doesn’t last, at least for me; the next layer is comprised of an ethereal village made up of rocks floating in the void. It feels sparse and empty, but in a way that’s uninteresting rather than contemplative or lonely. The final layer makes up for it with a whole lot of skulls scattered all over the place, but it never recaptures the grimy horror of that first section. Also this last layer decides it’s time to have some really easy puzzles that use time travel to fix broken paths and nothing else, which feels like a waste.
The gameplay is fine, but largely uninteresting. Exploration takes place in 3D, while combat is handled entirely in 2D. The exploration leads to increases in health, stamina and capacity for ranged weapon ammo, as well as collectibles I never bothered looking at. The ranged options aren’t especially useful, and the melee combat lacks weight for the most part. The parry timing feels off and actually landing a parry also lacks any real weight. There are combos that are far too easy for enemies to interrupt, so I relied on parrying/blocking then doing the attack that’s two quick, upward slashes. You also have to manually turn around to fight enemies coming up behind you, until after a little while the game throws you a bone and gives you an attack that lets you spin around and strike in one fluid movement. Nothing about it particularly stands out, and fighting enemies on either side can get annoying, unless they decide to just not attack you, which happens sometimes. There are new enemy types introduced in Yomi that are weirdly inconsistent in their difficulty, and there are bosses that don’t make much of an impact. I feel like the story taking place largely in the underworld isn’t used very well. You mostly just fight ghostly apparitions of samurai, which is boring.
Trek to Yomi has some neat ideas, and overall it’s not a bad time, but its potential is largely squandered, the combat lacks weight and the setting isn’t used to its full potential. It’s worth a look if you have Gamepass, but otherwise I wouldn’t bother.
By James Lambert
@jameslambert18