I love Call of Duty. Apparently I’m some kind of freakish anomaly though, because I literally only play them for the campaign, but I do love me a COD campaign. Since the original Modern Warfare I’ve beaten them all with the exception of World at War and Black Ops 3- I point this out to give context to what I’m about to write, and so you know that I know a thing or two about these games. When Infinite Warfare was announced I wasn’t particularly interested, but I didn’t get all the flak it was taking. Sure, Battlefield 1 looked better but this looked fine, certainly better than Ghosts, which of the ones I’ve played remains the absolute worst by a considerable margin. I played and finished IW’s campaign over Christmas, and while I don’t feel like I can review a COD game without playing the multiplayer, I do want to talk about the campaign. Spoilers to follow
Apart from the player character being voiced and portrayed by Brian Bloom (BJ Blazkowicz and Kane from Kane and Lynch) the cast is nicely diverse. A Black, English Staff Sergeant and his Irish and Canadian marines accompany you on most missions, and the player character’s closest friend and colleague is a Female Lebanese Lieutenant, who does everything you do and more. The characters never reach the heights of say, Soap, Price and Gaz/Ghost but they’re a likeable bunch, and player character Nick Reyes is full voiced and gets to have a personality both during and in-between missions. The primary conflict from a character point of view is Reyes’ overly close attachment to his men and women- he’s made Commander and Captain of the Space Ship hub level you inhabit early on in the game and so has to put people in harm’s way when that’s the last thing he wants to do. But it has to be done, because…
…the enemies this time around are a hardcore death cult based on Mars that force twelve year old boys to undergo fifteen years of military service, consider suicide missions part of the job and treat the very act of not handing yourself over to them for execution baffling. Kit Harrington’s character Admirial Salen Kotch (pictured above) is in the game for about two minutes before he shoots one of his own men just to show that he’s completely unattached and therefore has the resolve to win. This article’s name; “Death is no Disgrace” is his catchphrase, and in context is basically means “let us execute you, it’s no big deal.” What’s weird is despite using tactics that make them look like some desperate, last-gasp resistance they outnumber the protagonists’ faction by a considerable margin, and are basically the empire to your revel alliance. Reyes and co are part of the UN and represent Earth as a whole, whereas the Settlement Defence Force hate everything even tangentially related to Earth and actively seek to destroy it, being based on Mars in an undisclosed year where travelling through and living in space and on different planets is commonplace.
This is the aspect most people seemed worried about or disdainful about on the run up to its release, but for me Infinity Ward pulled it off, especially when you compare it to the missions in Ghosts where you went into space. It’s much less cluttered, enemies are clearly marked on your HUD, and the way you actually move through space is smooth and easy. A combination of boosting up and down with free 3-D movement, a grappling hook used for both quickly travelling directly to a single point or CQC killing enemies and the ability to spin your entire body left or right for a different angle of fire make being in Space enjoyable, which is good because you spend a fair bit of time there. The missions set on planets are largely standard COD fare but there are unique standouts, like one where you have to stay out of direct sunlight, as its proximity powers the killer robots you’re trapped with, and will cook you to death. There’s also a fair bit of spaceship combat, in which you stay in one area and manoeuvre around it shooting small fighters and big warships. It’s fine, but nothing special at all.
Sidemissions and load outs
With the exception of one mission, every mission once Reyes is Captain of The Retribution lets you pick what weapons and gear you take in with you, which hasn’t happened since Black Ops 2. It might not seem like much but it adds a personal layer to every mission, which I always like. Also it has side missions worth playing. Unlike the out of place tower defence shite in Black Ops 2 that were directly linked to important story events that would change if you failed them, these side missions focus on the almost pirate-esque, guerrilla raids conducted by the UNSA- sneak aboard an SDF ship, kill high value targets/rescue hostages/steal a weapon or piece of tech and get the hell out again, blowing up the ship behind you if possible. Only one of these missions is mandatory (as in doing one is mandatory, not one specific mission), but with the exception of the ones centred on space combat I gladly did them all.
The guerrilla tactics play into the larger conflict depicted in the story; you are the underdogs, and the Goliath you’re fighting is more than happy to send waves of waves of themselves at you on suicide missions without batting an eye, because that’s just how they fight. It all comes to a head during the game’s final mission, when almost the entire named cast dies in a suicide mission of your own, because as far as they’re concerned that’s the only way you can win. At one point the super weapon you’ve commandeered to destroy the AA guns protecting the SDF’s base stops working, and the fighter pilot you order to destroy the final gun tells you he’s out of ammo. So Commander Reyes tells him that it’s really important that gun go away, and the fighter pilot kamikazes into it. The very last thing to happen to Reyes is being blown out a window and, as his helmet breaks, dying in the cold, heartless vacuum of space. Now, killing the protagonists of Call of Duty games is nothing new- Infinity Ward use it a lot in the CODs they helm, but the way it happens here is emblematic of the tone and narrative in this game, and what marks it as an evolutionary step for the series. Whereas in, for example, Modern Warfare 2 you play as a voiceless, faceless soldier named Gary “Roach” Sanderson who dies to reveal the twist identity of a hitherto unknown villain, Commander Nick Reyes spends the whole game with a prominently displayed voice and face, doing everything he can to prevent as many deaths and injuries to his subordinates as he can until, in his mind at least, he has no choice other than to send the majority of them to their deaths and die himself.
For or better or worse (entirely dependent on personal opinion) Infinite Warfare’s campaign is a big step forward into new territory for this series. Ever since Modern Warfare 3 Infinity Ward’s been floundering while Treyarch and newcomers Sledgehammer have made solid games that kept the fire alight without doing anything particularly spectacular or new. It makes sense Infinity Ward bundled this with Modern Warfare because they’ve had a similar effect on the series. It’s just a shame they had to hold it ransom in what will always be an incredibly scummy business decision. Infinite Warfare’s really good though, and I do recommend it. Well, the campaign at least.
By James Lambert