Christ, this was a bleak one. Spoilers for episode 3 to follow
Picking up immediately where episode 3 ends, “Amid the Ruins” picks up with Clem and co. attempting to navigate the horde of undead (with one of the most time-restrictive gameplay parts in this series) to escape Carver’s group. Most of the story is spent where they end up- holing up to rest and deal with Rebecca’s imminent baby. As per usual the choices here are excellent, particularly one that conflicted everything I’ve done as Clem so far. Something I didn’t really care about myself, but seeing as I was role playing as Clementine it was a hard choice to live down. It’s becoming increasingly hard to talk about each episode considering the gameplay doesn’t change and as a story based game it’s hard for me to avoid spoilers, but what I will say is this:
The pacing in this episode moves from very tense to slow and calm. Comments are made on the subject of Clem looking out for herself at the expense of the group. Kenny’s character development takes a dark turn. Speaking of dark, this episode is one of the darkest of the series. Situation after situation comes and goes and leaves you feeling empty and depressed, and it all feels like it’s working towards setting up the inevitably horrible conclusion in episode 5. Much like every episode this series “Amid the ruins” continues to show off just how good Tell tale are, and the game is still a crushingly bleak joy to play every time I install the new episode.
By James Lambert