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The Wolf Among Us : Episode 2 – Smoke and Mirrors Review

The second episode of Tell Tale’s “Fables” adaptation “The Wolf Among Us” hit the PSN store on Wednesday. I loved episode 1, and speaking of which this review will forgo talking about gameplay mechanics, controls and the like apart from a brief description that’s coming along shortly. If you want a more in-depth description of how the game plays, you’ll find it in my review of episode 1.

As for that brief description I just intrigued you with, it’s as follows: “The Wolf Among Us” is an adventure game revolving around investigating areas, some very light puzzle solving, action scenes (usually brawls and chases) and making difficult decisions. It’ll be very family to anyone who’s played Tell Tale’s own “Walking Dead” game, and it’s based on the Vertigo comic “Fables”, about fairy tale characters living in modern New York. Right, with that out of the way, how was Episode 2? Light spoilers for Episode 1 incoming.

In short: very good. The quality has remained consistent to both Episode 1 and Tell Tale’s games in general. One thing I noticed here even more than the last episode is how possible – and indeed satisfying – it is to be a complete bastard- bordering on psychopathy a few times. I kept up my previous stance of basically being kind and polite to women and harsh and violent to men (which is honestly just how it turned out, really) which lead to me torturing a suspect when I could have calmly interrogated him, utterly trashing a strip club with a cricket bat and violently throwing Jack of Fables out of a bar because he wouldn’t shut up and I had things to do. This episode is lighter on investigation and heavier on action and conversation, but it fits where the story goes and keeps a good pace. Said interrogation and strip club trashing sections were the highlights, and overall the gameplay is still satisfying and well implemented- the more action-oriented sections blending well with the more old-school adventure game stuff.

Story wise it’s mainly a continuation of the last epsisode. New characters introduced are either there for a quick cameo like the aforementioned Jack of Fables, dead, or there to advance Bigby’s investigation, such as Georgie Porgie, here re-imagined as a heavily tattooed Northern English creep who runs that strip club I trashed. He also pimps out his girls, which didn’t end well for a couple of them. Also included is Dave Fennoy’s (Lee Everett from “The Walking Dead” game) Blue Beard, who is good while he lasts but is only in one scene. Also because I was a complete psychotic bastard he was on my side for the interrogation and therefore silently smiled his approval rather than interrupted me like in the clip shown before the episode’s release. You can’t have it always I suppose. The episode’s ending cliffhanger is a bit far fetched as far as I saw it and does stamp out a lot of the intrigue to a certain extent. MINOR SPOILERS; you find out who the killer is, basically. So you know who now, but not why. Personally I would have liked to see the whodunnit story stretched out a bit further, but I’m still eager to see where the next episode goes.

Episode 2 of “The Wolf Among Us” keeps up the gameplay and story standards set by episode 1. On the negative side the game did freeze up for a few seconds every now and then but it never broke the game, and that’s the only technical issue I encountered. If you’ve bought the season pass then you won’t be disappointed with this new episode. If you didn’t but you liked Episode 1, give this one a look.
By James Lambert
@jameslambert18

About thereviewingfloor

James Lambert and Reuben Williams-Smith review, critique and rant about video games

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